This game was made during the University of Edinburgh's GameDevSoc ChillJam in November 2016, over a period of 12 hours, using construct2.
It tries to explore player interactions with a character using Bipolar Disorder to illustrate the clash between will and want. Eventually I'll make it into a branching resource management story oriented game, but for now this is what I made over the jam, and this is what's currently on the table.
This game is very far from being done, but it's a proof of concept of sorts. Eventually I'll finish it, and it'll be great.
Comments are critiques are always appreciated
Arrow keys to move
E to interact
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